Ah, Rapture. It’s like slipping on an old jumper. A nice, warm, terrifying jumper. In Bioshock Infinite’s newest DLC, Burial at Sea, we find ourselves once again wading our way through the clanging steampunk halls of Rapture, the greatest city you never knew existed. However, instead of deformed humans, half-mad tyrants and overly protective deep sea divers, we are confronted by an eerily normal city landscape. Well, as normal as any underwater city can be.
Irrational Games know exactly what they’re doing with Burial at Sea – they’re not breaking new ground, they’re giving
their audience and community the trouser-tightening nostalgia they’ve all been
waiting for. Sadly, it means that they’re playing it safe in an industry that
could afford to take more risks. They had a chance to make something that could
have blown our minds, but instead settled for a simple, fizzled pop.
Take Far Cry 3: Blood Dragon for example. Now there was a game
that blew your mind, pants and everything in between. Ubisoft Montreal took a chance on an idea that could have produced
an utter failure of a game, but instead made one of the most unique
expansions to grace 2012. They tore down the cubicle of conventionality and
took a steaming titanoboa in the toilet of mediocrity. It was astounding, and
showcased the wonders you can create when you decide to take a risk.
Burial at Sea
does none of this and effectively portrays itself as a condensed version of Bioshock Infinite had it been set in
Rapture, twist and all. Still, I liked it – it’s a game that I would describe
as “nice”. It’s a pleasant gaming experience that, sadly, will probably be lost
on those who haven’t played the first two Bioshock
games. The DLC is purely driven by nostalgia, made to shed light on Rapture
before the troubles and to give insight into some of the socio-political perceptions
that wracked the water-logged city.
For example, the discovery of open homosexual
relationships within Rapture. Being a city hauled away from the social norms
of land-life, it’s understandable that sexual freedom is celebrated in Rapture,
but that was the first physical evidence of it. It was things like that, or the demonstration
of Little Sisters-to-be and the industrious Big Daddy’s that had you wandering
around every corner and crevice of the map thinking “Oh, that’s nice.”
Brings a whole new meaning to "Big Daddy" |
All in all, it felt
like nothing had changed between Burial at
Sea and the original Bioshock;
the same tense feeling and dreary setting fits seamlessly between the two, but
that isn’t necessarily a good thing. The experience could have used a little
more spice, even if that meant heading in a completely different direction to
the one they had chosen. The story was solid, but refused to deviate from the
tempo of Bioshock Infinite.
Burial at Sea
is fun, interesting and at some points quirky, even if it was a little short –
I love Rapture and wanted so badly to be back there, but once the experience
was over the feeling was bitter-sweet. This game is what I wanted, but wasn’t
the game that I needed.
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