Ah, Rapture. It’s like slipping on an old jumper. A nice, warm, terrifying jumper. In Bioshock Infinite’s newest DLC, Burial at Sea, we find ourselves once again wading our way through the clanging steampunk halls of Rapture, the greatest city you never knew existed. However, instead of deformed humans, half-mad tyrants and overly protective deep sea divers, we are confronted by an eerily normal city landscape. Well, as normal as any underwater city can be.
Showing posts with label bioshock infinite. Show all posts
Showing posts with label bioshock infinite. Show all posts
Sunday, 17 November 2013
Revisiting Rapture: Irrational Games takes no risks with Burial at Sea
Ah, Rapture. It’s like slipping on an old jumper. A nice, warm, terrifying jumper. In Bioshock Infinite’s newest DLC, Burial at Sea, we find ourselves once again wading our way through the clanging steampunk halls of Rapture, the greatest city you never knew existed. However, instead of deformed humans, half-mad tyrants and overly protective deep sea divers, we are confronted by an eerily normal city landscape. Well, as normal as any underwater city can be.
Tuesday, 2 July 2013
Bioshock Infinite Makes Me Learn
As I made my way through interactive historical marvels, walked
along marble floors listening to voxophones and stopped occasionally at the
nearest kinetoscope to delve into the rich history of Columbia, I realised that
Bioshock Infinite is the best museum
experience I have ever had. I was learning, and it was fun – something was
horribly wrong with me.
I’ve been to museums before, but this was something
completely different. There were no droning lectures - no gentle, defeated
murmurs coming from the hungover employees; there wasn't even a single
stegosaurus in sight. I was being led through the long halls of a fictional,
historical knowledge and was surprised at how much I was enjoying myself.
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