Showing posts with label marketing. Show all posts
Showing posts with label marketing. Show all posts
Friday, 16 August 2013
Smoke & Mirrors: Video game advertising in 2013
Last week, I wrote about my feelings on video game cutscenes - where they work, where they don't work, and why I feel game designers should be exploring other story telling methods.
Today I'm taking a similar position on one of the marketing avenues heavily utilised by game designers: trailers.
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