Showing posts with label promotions. Show all posts
Showing posts with label promotions. Show all posts

Friday, 16 August 2013

Smoke & Mirrors: Video game advertising in 2013


Last week, I wrote about my feelings on video game cutscenes - where they work, where they don't work, and why I feel game designers should be exploring other story telling methods.

Today I'm taking a similar position on one of the marketing avenues heavily utilised by game designers: trailers.