Ah, Rapture. It’s like slipping on an old jumper. A nice, warm, terrifying jumper. In Bioshock Infinite’s newest DLC, Burial at Sea, we find ourselves once again wading our way through the clanging steampunk halls of Rapture, the greatest city you never knew existed. However, instead of deformed humans, half-mad tyrants and overly protective deep sea divers, we are confronted by an eerily normal city landscape. Well, as normal as any underwater city can be.
Sunday, 17 November 2013
Revisiting Rapture: Irrational Games takes no risks with Burial at Sea
Ah, Rapture. It’s like slipping on an old jumper. A nice, warm, terrifying jumper. In Bioshock Infinite’s newest DLC, Burial at Sea, we find ourselves once again wading our way through the clanging steampunk halls of Rapture, the greatest city you never knew existed. However, instead of deformed humans, half-mad tyrants and overly protective deep sea divers, we are confronted by an eerily normal city landscape. Well, as normal as any underwater city can be.
Sunday, 10 November 2013
American Werewolves in Sydney: WIDOW interview
Source: Widow Official Facebook |
Thursday, 24 October 2013
TABERAH Interview
Tasmanian rock n' rollers TABERAH have just released their second album, Necromancer, and Absolute Power caught up with the boys before The Metal Evilution 10th Anniversary to discuss the journey so far, what's ahead, and to celebrate Balfour's work.
Metal Evilution 10th Anniversery: DARKER HALF, TABERAH, METAL,METREYA @ The Bald Faced Stag
The music industry is a pretty harsh beast. Whether you are on stage or behind it, selling arenas or playing keggers, you are going to be making a lot of sacrifices and putting in a lot of work.
Every music scene and movement has a number of forces working to keep it going, and a history of Sydney's - and perhaps broadly Australia's - metal scene over the last decade would not be complete without recognising the hard work Dave Balfour of Metal Evilution has put in.
Every music scene and movement has a number of forces working to keep it going, and a history of Sydney's - and perhaps broadly Australia's - metal scene over the last decade would not be complete without recognising the hard work Dave Balfour of Metal Evilution has put in.
Tuesday, 1 October 2013
When should a band change their name?
Is it okay for a band to continue with few original members? What about none? When is it okay to keep going under the name, and when should a band start to re-think their moniker?
Thursday, 19 September 2013
MGSV: People are upset about costumes, but not child soldiers?
Let me start this off by saying I'm not at all oblivious to the over-sexualisation of female characters in a lot of video games, films and comics. There is a lot of valid criticism surrounding the outfits of Soul Calibur's Ivy and DC Comics' Power Girl.
I don't really feel in that great a position to comment on when it wanders into ridiculous territory, but I'm fairly certain something like Dead or Alive Beach Vollyball qualifies. I'm not here to enter the debate about the recently released full render of Metal Gear Solid V's character, Quiet, but I'm a bit perplexed by the discourse surrounding it.
I don't really feel in that great a position to comment on when it wanders into ridiculous territory, but I'm fairly certain something like Dead or Alive Beach Vollyball qualifies. I'm not here to enter the debate about the recently released full render of Metal Gear Solid V's character, Quiet, but I'm a bit perplexed by the discourse surrounding it.
Saturday, 14 September 2013
That's not a dildo bat, this is a dildo bat: The Australian Cut of Saints Row IV
After announcing its introduction of an R18+ rating to gaming, many Australian gamers thought that this would herald a new age in the vice-like censorship that had a healthy grip on our countries’ marble pouch. Finally there was a light at the end of the tunnel.
However, as most of you know, Saints Row IV came under the crosshairs
of the Australian Classification Board due to its touching on topics such as
sexual assault, drugs and general butt-stuff. It was refused classification,
and Australian gamers sighed and sagged back into their seats. We weren’t even
angry, we were just disappointed.
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